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Show Jumping - What is it?

Team Show Jumping at GleneaglesShow Jumping (SJ) is run in an arena over a course of numbered fences which can be knocked down as they sit on cups.

 

The Course

There are normally 7 - 10 obstacles to jump in the course which have to be jumped in number order.
Remember to walk the course before the start of the class.

The course is built using 'fill-in material' so that the fences look solid and inviting and will include a range of fences:

  • Upright fences
  • Spread / Parallel fences
  • Related distance fences (2 fences a measured distance apart)
  • Doubles (2 fences a measured distance of 1 or 2 strides apart)
    And in more advanced competitions may include:
  • Trebles
  • Triple bars
  • Water trays or water jump

 

The Competition

Warming-Up - a warm-up arena will be available with practice fences provided.
The practice fences will be marked with red and white flags (or stands) - to be jumped with the red flag on the right and the white on the left.

  1. Individual Competitions
    1. The First Round should be fairly easy - with a few of the fences up to the maximum height
      Watch out for the height of the jumps which should be given on the schedule for the event
    2. Jump off - usually competitors who jump clear, or are tied on penalties for the first six placings, go forward to a Jump-Off against the clock - over a shortened track with the fences raised - with the fastest clear round winning

  2. Team Show Jumping
    A team is made up of four - with the best three scores in each round counting.
    1. First Round - should be fairly easy - with a few of the fences up to the maximum height and the aim of getting most teams round without any problems
    2. Second Round - team members jump over a raised, more difficult course to ensure a result and avoid having too many teams in the jump-off. Minor placings are often decided in this round using the aggregate time of the best 3 team members
    3. Jump-Off - the teams tying go forward to a Jump-Off against the clock - over a shortened track with the fences raised - with the fastest clear round winning

Remember to wait for the bell before starting your round

 

Jumping Penalties (from January 1st 2003)

The aim is to jump a clear round (completing the course without penalty).

Any mistakes made are penalised by the judges - major penalties are shown in the table below:

Please note branch competitions may not use rules on speed/timing penalties for Show-Jumping.
Mistake
Penalties
Knocking a fence down
4
First disobedience
4
Second disobedience of horse in whole course
8
Third disobedience of horse in whole course
E
Fall of rider
8
Second of rider
E
Fall of horse
E
Every second over time allowed (325 m per minute)
1
Exceeding time limit
E
Error of course not rectified
E
Jumping obstacle in wrong order
E

Time penalties - when an obstacle is displaced as the result of a disobedience/fall a time penalty of 4 seconds is added to the time taken to complete the round before the calculation of any time faults. (Exception to this rule - after a fall, if the fence is replaced before the rider remounts no time penalties are added).

Click here to see the PCUK New S.J. rules
Click here for a summary of rider & horse Dress Codes

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